New post, after one year, haha. This is an animation I created during ianimate feature workshop 3. Needs rendering, refining.
And this was for a body mechanics animation competition.
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I started doing this project with a different blocking technique: Splocking. It will be a very long one, around 2300 frames. Let's see what the outcome will be. Here is the first blocking part:
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I love drawing caricatures, especially weird and creative ones.
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Here is an idle cycle I did in a couple of hours to test Ianimate's Brick rig. I wish the model had proper leg structure to have more appeal.
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Ianimate Rigging Workshop is going pretty well. Our instructor, Daniel Belair is a very versatile and knowledgeable teacher. There is so much to learn in the field of rigging and he is encouraging us to develop our own ways of rigging, which is very helpful in terms of research opportunities and analytical thinking. Here are some examples of our assignments, done by me:
Joint placement for UDK:
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For some reason, there appears an audio-video desynchronization problem on youtube but I am going to render and put it on vimeo, so:
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This is a great video reference analysis software that I translated its UI into Turkish some time ago. I think it is widely used by sports industry but it is definitely very valuable for animators too. It has some awesome features like adding perspective planes, chronometers on anywhere on the screen, measuring tools, frame-by frame analysis, two synchronized windows, motion trajectory, drawing/writing on the video, etc. Download it here:
http://www.kinovea.org/en
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